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Selections from Bits of Da rkness: Dungeons
The dust here is thick and undisturbed. As you walk across it, you feel that yours are the first feet to do so in centuries. With the motion the dust rises in clouds into the air. [Characters
should make a Fortitude save at DC 10 or take –3 to hit while in the area, due to coughing and sneezing.]
You come across a backpack that appears to have been ripped open by a clawed hand and teeth. Its worthless contents have been scattered around, torn, and trampled. There
are scraps of cloth, a broken flask and some straps of leather but nothing of value. There is also nothing to indicate who the former owner was nor who (or what) the vandal may have been.
You have entered what was once a finely decorated room A faded tapestry depicting a woodland scene is now frayed but hints at former luxury as do the desk, chair, and table.
Dim light reflects off the very tarnished silver and brass fittings. A slightly sweet smell of decay permeates the room. [Any attempt to move or
manipulate one of the furnishings causes that item to crumble into an unidentifiable heap of rotten pieces and bugs
. Searching the remains of all items will yield 6-36 silver fittings and knobs each worth 5 silver pieces (once they
are cleaned). However, a search will not reveal any clues as to who might have furnished this room or why.]
On the wall of the stone hallway you see a stick figure drawn on the wall with a chalky substance. The figure is of a winged and taloned creature with a stick figure of a man in his mouth. Under the rough
picture is an arrow pointing to the left.
Some sort of oily liquid is dripping from the center of the ceiling in this area of the hallway. There is a shallow trough worn down the middle of the hallway, and the fluid trickles along it for about fifteen
feet before disappearing into a crack in the floor.
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